Chat Logs

  1. dreamrealdang it, I need co-authors.
  2. Paradreamreal: Co-authored-by: Claude
  3. dreamrealexcept that's not actually a valid co-author
  4. dreamrealthe LLMs acan be very useful in a lot of ways but they're not human and pretending otherwise is dumb
  5. ParaI jest. I've recently made my LLM agents emit those to commits, main identity still being myself.
  6. Para(I'm currently working on removing git access entirely from LLMs, needed it as stopgap solution)
  7. Yakovhow good/resource heavy java gui?
  8. ernimrilabout the same as any other gui
  9. ParaThanks to Electron the comparison goalpost took a trip to orbit so some could even consider it light at this point.
  10. Yakovif compare to Qt and C#?
  11. ParaQt is native (if you stay away from the HTML5 components) so it's impossible to beat, C# I have no idea at this point.
  12. dreamrealYakov: I'm not sure what you're asking, and the nature of teh UI is entirely relevant
  13. ernimrilYakov, how much comparison can you do? do you have the exact same program implements in both? As I said, about the same
  14. Yakovthats big! thank you folks
  15. ParaYou can use Qt from Java as well but this goes to It Depends territory; what are you trying to achieve?
  16. Pararef. https://www.qtjambi.io/
  17. nevetQtjambi Io [TLS certificate invalid]
  18. ernimrilYakov, I am one of a few here that have worked on big desktop apps for java, I have not seen any problem with it as such. Now, doing good UI is very hard, but it is the UI that is hard, not the platform you choose
  19. YakovJambi in Indonesia?
  20. Yakovwell, I want to make my own gui, starting from drawing dots in assembly, but for current task I want to switch from qt to java for some reason, it looks fine from a first glance, but I suspect it might not max efficient in comparison to some unknown yet vendor
  21. dreamrealYakov: "max efficiency" is a will-o-the-wisp
  22. Yakovhard to deploy, debug, resource heavy etc
  23. ernimrilyou do not want to draw pixels for a modern gui, you want hardware support... but sure go for vulcan if you want
  24. ParaWe're at "give datacenters all the drinking water" stage of max efficiency...
  25. dreamrealmake it work well enough. Java's fine; plenty of people go "Java sucks for UI" while using IntelliJ for their IDE, completely forgetting that IDEA is written in 100% Java for the UI
  26. ParaIs JavaFX vector based? Not that it really matters.
  27. YakovQt written with Java?
  28. dreamrealand Java can do images fine, too: you could write Minecraft in pure java now if you wanted to.
  29. YakovI mean its IDE
  30. Yakov23:50:36 <ernimril> you do not want to draw pixels for a modern gui, you want hardware support... but sure go for vulcan if you want
  31. ParaJetBrains has their own LAFs they've built over time. It's still just Swing, I think?
  32. dreamrealStill just Swing.
  33. Yakov^ i want to go deeper and do my own kind of vulcan
  34. dreamrealYakov: java can render pixels in the UI, you'd draw on a panel and let java render it
  35. ernimrilswing, but with some patches
  36. dreamrealjava2d is fine, so is javafx
  37. dreamrealbut if you're trying to create your own tree/rendering pipeline, you may want to consider why
  38. NeXeNPara: ya ...uh yeah it is
  39. NeXeNPara: but you might be confusing "vector based" with pixel pushing
  40. NeXeNjavafx uses uh whats it called like retained scene graph or whatever
  41. NeXeNthey're mathematically defined by their geometry not by pixel like pixel pushers
  42. NeXeNor sorry didn't mean to imply you were confused, what i meant to say is most people assume that about javafx's canvas